/*--------------------------------*- C++ -*----------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     | Website:  https://openfoam.org
    \\  /    A nd           | Version:  8
     \\/     M anipulation  |
-------------------------------------------------------------------------------
Description
    Writes out files of streamlines with interpolated field data in VTK format.

\*---------------------------------------------------------------------------*/



nLines 10;
start  (0.023 -0.46  -0.31);
end    (0.023  0.46 0.31);
fields  (U);

#includeEtc "caseDicts/postProcessing/visualization/streamlines.cfg"
// Streamline direction: forward, backward, both
//direction       both;

// Select from methods with sub-dictionary settings below
//seedMethod      lineCell;

// Seeding along a line
//lineCell
//{
//    type            lineCell;   // lineCellFace, lineFace
//    start           (0 -1 1);
//    end             (0  1 1);
//}

//lineUniform
//{
 //   type            lineUniform;
 //   start           (0 -1 1);
 //   end             (0  1 1);
 //   nPoints         50;
//}

//circleRandom
//{
  //  type            circleRandom;
 //   centre          (0 0 0);
 //   radius          1;
 ////   normal          (1 0 0);
 //   nPoints         50;
//}

//arcUniform
//{
 //   type            arcUniform;
   // centre          (0 0 0);
  //  normal          (1 0 0);
//    radial          (0 1 0);
  //  startAngle      0;    // rad
  //  endAngle        3.14; // rad
  //  nPoints         50;
//}

// Seeding within a volume region
//boxUniform
//{
 //   type            boxUniform;
 //   box             (-1 -1 -1) (1 1 1);
 //   nPoints         (3 3 3);
//}

//sphereRandom
//{
  //  type            sphereRandom;
//    centre          (0 0 0);
 //   radius          1;
 //   nPoints         50;
//}

// Seeding at points on a surface
//triSurfaceMesh
//{
 //   type            triSurfaceMesh;
 //   surface         "surfaceMeshFile.obj"; // in constant/triSurface directory
//}

// Seeding at a boundary
//boundaryRandom
//{
  //  type            boundaryRandom;
  //  patches         (patch1 patch2);
 //   nPoints         50;
//}

// Seeding a set of points
//points
//{
 //   type            points;
 //   points          (
  //                      (0 -1 1)
  //                      (0  0 1)
   //                     (0  1 1)
    //                );
   // ordered         on;
//}

//boundaryPoints
//{
 //   type            boundaryPoints;
 //   points          (
   //                     (0 -1 1)
    //                    (0  0 1)
  //                      (0  1 1)
  //                  );
  //  maxDistance     1;
//}

// DO NOT REMOVE from END of file; sets the seedSampleSet
seedSampleSet
{
    ${$seedMethod};
    axis x;
}

// ************************************************************************* //
